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Home » India Bans Real-Money Gaming | Online Gaming Bill 2025 Explained

India Bans Real-Money Gaming | Online Gaming Bill 2025 Explained

innovent blog post on India passes Online Gaming Bill 2025.

The Indian government has officially passed the Promotion and Regulation of Online Gaming Bill, 2025, proposing a blanket ban on real-money games (RMG) across the country. Piloted by IT Minister Ashwini Vaishnaw, the legislation marks a historic shift in India’s booming online gaming sector.


Key Highlights of the Bill

  • Ban on Real-Money Games (RMG):

    • Applies to fantasy sports, rummy, poker, opinion trading, and all other online games involving monetary stakes.

  • Skill vs Chance Debate Closed:

    • All money games will be treated as illegal, regardless of whether they are skill-based or chance-based.

  • Global Reach:

    • Extends to offshore platforms accessible in India.

    • Allows government to act against foreign operators.

  • Payment Restrictions:

    • Banks, NBFCs, UPI, wallets, and payment gateways barred from processing deposits or withdrawals.

  • Advertising Ban:

    • Celebrities and influencers prohibited from endorsing or promoting money-based games.


What’s Allowed Under the Bill?

  • E-sports

    • Recognised as competitive sports.

    • Only entry fees allowed.

  • Social Games

    • Allowed if they don’t involve winnings.

    • Developers may charge subscription or access fees.


Enforcement and Penalties

  • Cognizable & Non-Bailable Offences:

    • Police can arrest without warrant and conduct raids.

  • Penalties for Operators:

    • Up to 3 years’ imprisonment and ₹1 crore fine for offering money games.

  • Advertising Violations:

    • 2 years’ jail and ₹50 lakh fine.

  • Payment Facilitation:

    • Same penalty as offering games.

  • Repeat Offences:

    • 3–5 years in prison and fines between ₹1–2 crore.

  • Corporate Liability:

    • Promoters, directors, managers, and executives personally accountable unless they prove lack of knowledge or due diligence.


A New Regulator for Online Gaming

The Bill proposes setting up an Authority on Online Gaming with powers to:

  • Register platforms and categorise games.

  • Issue compliance codes.

  • Handle disputes between stakeholders.

  • Decide whether a game qualifies as e-sports, social, or money-based.

Funding requirement for regulator:

  • ₹50 crore setup cost.

  • ₹20 crore annually for operations.


Impact on Startups and Investors

  • Market Size Shrinkage:

    • RMG accounted for 85% of India’s gaming revenues in FY24 ($3.2B out of $3.7B).

    • Market projected at $9.1B by FY29 faces a slowdown.

  • Startup Survival Risks:

    • Platforms like Dream11, MPL, Probo, Games24x7 face existential threats.

  • Job Losses:

    • Between 2–3 lakh jobs at risk (PwC estimates).

  • Investor Concerns:

    • Billions of dollars invested in RMG startups could erode in value.


Government’s Stand

The ban aims to curb:

  • Addiction and financial distress among youth.

  • Fraud, scams, and illegal betting.

  • Terror-funding risks through unregulated money flows.


What Lies Ahead?

With the Bill now passed, the future of real-money gaming in India looks bleak. Startups and investors must explore:

  • E-sports opportunities.

  • Casual/social gaming models.

  • Subscription-driven platforms for monetisation.


📢 Stay tuned with Innovent Blog – your go-to source for Indian startup news, funding updates, and policy insights shaping the ecosystem.

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